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Kevin Powe

Media Bio

From his studio in Melbourne, Australia, international VO artist and actor, Kevin Powe, has lent his voice of villainy to video games and audio books worldwide.

But, never fear – under the extremely menacing goatee is a warm and versatile pro who has been known to break out his engaging, “nice guy” naturalism for commercial and corporate projects (when bribed with the right kind of chocolate).

Creator and voice of the animated sci-fi series Altered, Kevin is also the voice of Ziggy, Rudis and the Innkeeper in Trinket Games’ Battle Chef Brigade, Captain Lucian & Liam the Avenger in Out of Sight Games’ A Hero’s Call, and a host of other video game roles.

Kevin lives contentedly in his booth home with the ladies in his life: his loving partner Jackie, indomitable daughter Tara and largely indifferent cat Koré.

 


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Hi and welcome!

Just so you know, I’ve voiced being torn apart by demons AND I’ve explained, with calm authority, the difference between adenine and cytosine. Both with equal passion. I really do have the best job(s) in the world.

And there’s nothing I’d love more than to bring your words to life… or help make your concept a truly awesome reality.

Whether you need in-studio work done here in Melbourne, Australia, a session ISDN-patched to your local studio, or you just want the end result produced and delivered without dealing with particulars, I can work to your specifications.

Let me know if you’d like to discuss how I can help you with your next project.


VIDEO GAMES + AUDIO BOOKS
You are choosy about who will bring the voice of your characters to life.

(And you should be!)

With acting chops honed over a decade of training and experience, I come to the creative table with a deep understanding of drama, character, story structure, and pacing.

If you desire to collaborate with someone who can generate an array of distinct and independent voices for your video games, audio books, or radio dramas – allow me to audibly infuse your world with light and shadow, levity or solemnity.


COMMERCIAL SPOTS
You definitely want to hold your listeners’ attention.

Sometimes you want to grab it… sometimes you want to coax it… sometimes you want to engage it in a lively dialogue.

I’ve done all of the above for local and international clients. If you like the texture of my voice in the demos above, I’d be happy to craft the commercial delivery you desire.


CORPORATE / TECHNICAL TEXT + eLEARNING
You certainly don’t want your message to get buried beneath complex concepts.

Fortunately (for both of us), I have one of those brains that functions two steps ahead of my mouth, which means I can provide a clear, confident delivery of any dense, technical information included in your presentations or educational/training materials.

If you desire excellent enunciation and proper pronunciation in your corporate communication – with zero aggravation – I just might be your guy.

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Looking Back on August

It’s been a while since I’ve posted here. I’m quite active on Twitter and Facebook at the moment with different kinds of conversations on both, but it’s been a while between drinks here. In August I finally put into practice advice suggested by the amazing Kristine Oller some time back – spend two weeks every quarter focusing just on up-skilling. Close up shop and just focus on skills development and strategy for moving forward. I had some recording slip into those two weeks by necessity, but perfect is the enemy of good, so I’m still counting that as a win.

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Tahira Now Released!

The fantastic Tahira is now available on Steam, amongst other platforms! You can hear me there having a blast voicing a number of villainous rogues, as a counterpoint to the amazing Gemma Laurelle’s work as Tahira herself. Here’s the launch trailer:

You can find out more at the official website!

Vale Karen Fainges

The shift into 2016 so far has been a pretty sobering string of great talents passing away. This Friday just passed, a memorial was held for Karen Fainges in her home town of Mt Isa, and while I couldn’t make it to the service, I wanted to take a moment to put down a few words to commemorate Karen’s life. In the spirit of the service itself, I’m going to keep away from maudlin sentiments, and instead celebrate a wonderful collaborator and long-time friend who’s been taken from us during that same gauntlet of time.

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Becoming A Better Voice Actor #4: Learn to Freelance

Here were are in the last of four posts containing everything I can think to say about how to become a voice actor, right now. As always, take the advice here with a grain of salt, as this is only what works for me, and what I understand at this point in time. I may have an epiphany in the shower next Thursday and realise that only now do I really understand what’s going on. If that happens though, I promise to let you know.

In the final post, we’re going to talk about being a good freelancer. Because once you’ve built a process around your creative development, and you’re actively doing what you love, you’re going to get to a point where you need a solid approach for dealing with the people who want you to make great things for them.

It started fairly accidentally to begin with, but being a better freelancer is something that I’ve been working on for the last eight years. I’m sure it means very different things to very different people, but the core of it for me is a combination of attitude and building systems, the latter of which being where we started talking in the first post.

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